Card Stats: Cell Generator

Typical Usage

Elements

 
Element # of decks %
  Fire 0 0.0%
  Water 0 0.0%
  Wind 65 100.0%
  Norm 0 0.0%

Champions

90.8%
(59 decks)
 
 
 
 

Tonoris

6.2%
(4 decks)
 
 
 
 

Ciel

4.6%
(3 decks)
 
 
 
 

Lorraine

Archetypes

61.5%
(40 decks)
 
 
 
 

Neos

35.4%
(23 decks)
 
 
 
 

Wind Allies

18.5%
(12 decks)
 
 
 
 

Overlord

3.1%
(2 decks)
 
 
 
 

Wakeup Combo

Buddy Cards

(Cards that appear most often in the same decklists.)

Tonoris, Lone Mercenary 90.8% Backup Charger 89.2% Spirit of Wind 84.6% Tonoris, Might of Humanity 80.0% Tariff Ring 67.7% Manufacture Cell 64.6% Zephyr 64.6% Dream Fairy 63.1% Turbo Charge 61.5% Stifling Trap 60.0% Grand Crusader's Ring 60.0% Reclaim 56.9% Dungeon Guide 56.9% Windmill Engineer 56.9% Shimmercloak Assassin 46.2% Atmos Armor Type-Ares 46.2% Tonoris, Genesis Aegis 46.2% Archon Broadsword 46.2% Safeguard Amulet 44.6% Bulwark Sword 44.6%

Top Wielders

(The players who have earned the most points using the card. Wins are worth 3 points and ties are worth 1 point, multiplied by the number of copies of the card. Material deck cards are worth triple, and copies cards in the sideboard are worth one third as much.)

RankPlayerScore
1 👑 Chessy #969 91.0
2 Pegeras #6776 88.0
3 DarkHorse #2804 85.0
4 KevinZhao #3023 48.0
5 Zasz #7591 48.0
6 Mrbobr #16200 45.0
7 Taters #8234 42.0
8 chien #5523 40.0
9 VICE404 #5589 40.0
10 GeauxDew #5079 39.0

Sightings

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Deck types
Outcomes

(Only the most recent 5000 appearances are available.)

DatePlayerEventDeckPlacementSwiss Record