Card Stats: Cram Session

Typical Usage

Elements

 
Element # of decks %
  Fire 1 50.0%
  Water 1 50.0%
  Wind 0 0.0%
  Norm 0 0.0%

Champions

50.0%
(1 deck)
 
 
 
 

Kongming

50.0%
(1 deck)
 
 
 
 

Rai

Archetypes

50.0%
(1 deck)
 
 
 
 

Tera Mage

50.0%
(1 deck)
 
 
 
 

Arcane

Buddy Cards

(Cards that appear most often in the same decklists.)

Life Essence Amulet 100.0% Dungeon Guide 100.0% Library Witch 100.0% Magus Disciple 100.0% Spirit of Water 50.0% Kongming, Wayward Maven 50.0% Kongming, Ascetic Vice 50.0% Kongming, Fel Eidolon 50.0% Channeling Stone 50.0% Fan of Seven Debts 50.0% Orb of Regret 50.0% Orb of Sealing 50.0% Tariff Ring 50.0% Wand of Frost 50.0% Coronal of Rejuvenation 50.0% Harmonious Mantra 50.0% Heighten Spellcraft 50.0% Stalwart Shieldmate 50.0% Chilling Touch 50.0% Coriolis Ward 50.0%

Top Wielders

(The players who have earned the most points using the card. Wins are worth 3 points and ties are worth 1 point, multiplied by the number of copies of the card. Material deck cards are worth triple, and copies cards in the sideboard are worth one third as much.)

RankPlayerScore
1 👑 RML #6191 8.0

Sightings

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Deck types
Outcomes

(Only the most recent 5000 appearances are available.)

DatePlayerEventDeckPlacementSwiss Record