Card Stats: Seep Into the Mind

Typical Usage

Elements

 
Element # of decks %
  Fire 0 0.0%
  Water 63 100.0%
  Wind 0 0.0%
  Norm 0 0.0%

Champions

100.0%
(63 decks)
 
 
 
 

Merlin

Archetypes

95.2%
(60 decks)
 
 
 
 

Crux Assassin

6.3%
(4 decks)
 
 
 
 

Water Allies

4.8%
(3 decks)
 
 
 
 

Slice & Dice

1.6%
(1 deck)
 
 
 
 

Crux Mage

Buddy Cards

(Cards that appear most often in the same decklists.)

Merlin, Memorite Vassal 100.0% Prismspire Scepter 100.0% Merlin, Amethyst's Glow 98.4% Merlin, Brilliant Vestige 96.8% Quiet Refraction 96.8% Spirit of Water 95.2% Luminous Quartz 93.7% Spirit Blade: Terminus 90.5% Protect Her At All Costs 87.3% Shardforged Blade 84.1% Tariff Ring 84.1% Will to Save 76.2% Incapacitate 69.8% Infinite Scintillation 69.8% Shardwing Searchlight 69.8% Spalling Cleanse 66.7% Undeniable Truth 54.0% Poisoned Dagger 52.4% Fracturize 52.4% Labyrinth, Jeweled Opus 52.4%

Top Wielders

(The players who have earned the most points using the card. Wins are worth 3 points and ties are worth 1 point, multiplied by the number of copies of the card. Material deck cards are worth triple, and copies cards in the sideboard are worth one third as much.)

RankPlayerScore
1 👑 Kurochaan #12407 90.0
2 TatPap #19780 69.0
3 BanesBloom #23048 36.0
4 Chaane #9030 28.0
5 Flygon #24037 18.0
6 MiniFaye #23011 18.0
7 Suru #4707 17.0
8 pun #14399 16.7
9 skykingYRC #22154 16.3
10 Hornet #26305 13.3

Sightings

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Deck types
Outcomes

(Only the most recent 5000 appearances are available.)

DatePlayerEventDeckPlacementSwiss Record