Played in 3+ countries.
Win in an upset.
Win 1-0 in a best-of-3.
Take an intentional draw.
Enter a Regionals event.
Enter a Store Championship.
Enter an Ascent.
Enter a Regular event.
Enter 2+ Regionals in one season.
Enter 2+ in-person Regionals in one season.
Enter a Nationals event.
Play the same champion 5+ times.
Play 3+ basic elements.
Play a Neos deck.
Play over 60 cards in your main deck.
Play an Umbra deck.
Play in 4+ competitive seasons.
Play the exact same decklist again.
Gain 50+ Elo from one event.
Have 1400+ peak Elo.
Have 800+ Veterancy Points.
Judge an event.
Vigilant Sentry
Blazing Charge
Firetuned Automaton
Smashing Force
Unrelenting Warden
| Date | Event |
|---|---|
| 2026-02-01 | Hobby Outpost PTM SC |
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
None.
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
None.
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)
(Main deck cards only. Cards with multiple types count for each type. Floating memory counts if the deck has any champion that can use it.)
(Maindeck cards only.)
(Similar decks are calculated on a point system where maindeck cards are worth 1 point, material deck cards are 3 points, and sideboards are discounted by ⅓. Only decks with at least 85% overlap are listed, max 10 each before/during/after this event.)